WKGame Development01 / Yusuke

Hackathon prototype / Pixel action RPG

Yusuke.

A supernatural Edo-inspired prototype built around exploration, gathering, combat, and ward repair.

Yusuke game bible with character, world, systems, and interface studies
FormatPixel action RPG
StatusHackathon prototype
FocusWorld + systems design
ProjectIndependent game work

Core fantasy

Between people
and spirits.

Yusuke is a humble hunter protecting what matters. The design gives ordinary life a visible place—the town, forge, inn, and townsfolk—then builds tension by sending the player into spaces shaped by spirits, fog, and damaged wards.

Playable loop

Four verbs.
One connected system.

Each action feeds the next, keeping the prototype understandable while giving the world mechanical consequence.

01

Explore

Move between the post town, haunted field, and shrine boundary to read the world and find the next objective.

02

Gather

Collect cedar, ash, and other materials that connect exploration directly to progression.

03

Repair

Restore damaged wards to rebalance threatened spaces and advance the field objective.

04

Defend

Face spirits and threats while protecting the resources needed to complete each repair.

World structure

Town. Field.
Shrine boundary.

Three readable spaces support the emotional and mechanical arc: safety, exposure, and restoration.

A

The town

A lived-in hub built around townsfolk, the inn, the forge, and the rhythms of ordinary life.

B

The field

A supernatural play space where fog, spirits, gathering, and combat pressure the player.

C

The shrine

A visual and mechanical boundary between people and spirits—and the place where repair carries meaning.

Design artifact

The game bible.

The board aligns core fantasy, world zones, key spaces, character actions, NPC roles, gameplay systems, HUD, and visual direction in one frame.

Full Yusuke game bible design boardOpen full-resolution board ↗

Gameplay reel

See the loop
in motion.

The short captures Bell Before Dusk in its intended portrait format. Watch the reel here, then open the playable web prototype.

Play demo

Play the prototype

Bell Before Dusk
is live.

The web prototype is designed for portrait orientation. Open it on a phone or narrow browser window, or watch the short gameplay reel first.

Need a world, loop, or prototype?

Send the project scope, collaboration idea, or prototype brief and I'll get back to you.