WKGame DevelopmentInteractive / 2026

Game development / interactive systems

Worlds built
as systems.

I design interactive work from the world outward—connecting atmosphere, player verbs, objectives, feedback, and interface into one readable loop.

Yusuke pixel action RPG game bible and systems board
01 / Featured prototypeYusuke
01Public case study
RPGSystems + world design
UEFNWork in development

Selected work / 01

A small world
with a strong loop.

Yusuke is a supernatural Edo-inspired pixel action RPG prototype organized around exploration, gathering, combat, and ward repair.

Yusuke game bible showing world, character, interface, and gameplay systems
Hackathon prototype / Pixel action RPG

Yusuke

World building · Systems design · Gameplay loop · UI/HUD

Read the case study ↗

Working method

From fantasy
to feedback.

The same systems thinking that shapes software and architecture also shapes interactive worlds.

01

World

Define a place with a readable visual identity and a reason to care.

02

Loop

Turn the fantasy into repeatable player verbs and meaningful choices.

03

System

Connect resources, threats, objectives, UI, and progression.

04

Feedback

Make every state legible through animation, atmosphere, and interface.

Next environment

UEFN work
in development.

Additional interactive work is being developed in Unreal Editor for Fortnite. Individual map case studies will be added when they are ready for public review.

NOT YET PUBLIC

Build the next world.

For game-development collaboration, systems design, world building, or interactive prototyping, send the project details here.