World
Define a place with a readable visual identity and a reason to care.
Game development / interactive systems
I design interactive work from the world outward—connecting atmosphere, player verbs, objectives, feedback, and interface into one readable loop.

Selected work / 01
Yusuke is a supernatural Edo-inspired pixel action RPG prototype organized around exploration, gathering, combat, and ward repair.

World building · Systems design · Gameplay loop · UI/HUD
Read the case study ↗Working method
The same systems thinking that shapes software and architecture also shapes interactive worlds.
Define a place with a readable visual identity and a reason to care.
Turn the fantasy into repeatable player verbs and meaningful choices.
Connect resources, threats, objectives, UI, and progression.
Make every state legible through animation, atmosphere, and interface.
Next environment
Additional interactive work is being developed in Unreal Editor for Fortnite. Individual map case studies will be added when they are ready for public review.
For game-development collaboration, systems design, world building, or interactive prototyping, send the project details here.